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Decoding Video Game AI Development with Goal-Oriented Action Planning

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Introduction to AI in Video Games

Welcome to a fascinating journey through the evolution of artificial intelligence (AI) in video game development. This exploration begins with traditional methodologies like navigation meshes and finite state machines, which laid the groundwork for more advanced techniques.

The Rise of Behavior Trees and Goal-Oriented Action Planning

In the mid-2000s, behavior trees gained popularity through their implementation in major franchises like Halo. These trees structured decision-making processes for non-player characters (NPCs), making them act more realistically. Parallel to this development was another significant technique known as goal-oriented action planning (GOAP).

Understanding GOAP Through F.E.A.R.

F.E.A.R., a game that stands out for its AI innovation, introduced GOAP effectively. GOAP originates from automated planning technology used since the 1970s in fields like robotics and logistics. In video games, it involves creating a sequence of actions (a plan) that an NPC will follow to achieve a designated goal.

How Does GOAP Work?

  1. State Representation: The game world is represented as a series of states containing information about various elements like doors or enemies.
  2. Planning Actions: Each action an NPC can take is defined along with its preconditions (what must be true before the action) and effects (how the action changes the world).
  3. Execution: NPCs execute these actions based on their current state and goals, dynamically responding to changes within the game environment.

Practical Application in F.E.A.R.

In F.E.A.R., NPCs use GOAP to perform complex behaviors such as navigating environments or interacting with objects. This system allows for highly reactive and adaptable enemy AI which significantly enhances player engagement and challenge.

Beyond F.E.A.R.: GOAP's Legacy and Evolution

While GOAP was revolutionary, it paved the way for newer systems like Hierarchical Task Network (HTN) planning used in games such as Killzone 2 and Horizon Zero Dawn. Despite this evolution, many games still incorporate elements of GOAP due to its effectiveness in creating believable NPC behaviors.

Influence on Modern Titles

Games like Middle Earth Shadow of Mordor and Deus Ex Human Revolution have adopted or adapted GOAP principles to drive their AI systems, proving its lasting relevance in game design.

Conclusion & Future Directions in Game AI Planning

The ongoing development of AI planning techniques continues to shape how NPCs interact within video games, making them more intelligent and unpredictable opponents. As we look forward, technologies like HTN promise further advancements, continuing to push the boundaries of what game AI can achieve.

Article created from: https://www.youtube.com/watch?v=PaOLBOuyswI

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