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Start for freeIntroduction to Environment Design and Spatial Cinematography
Maryam Ballard, Director for Visual Development at Rockstar North, shares her extensive background in architecture, film, and video games to shed light on creating cinematic experiences in games. With experience ranging from set designing for the film King Kong to leading visual development in video games, Ballard offers a unique perspective on environment design as a form of spatial cinematography. This approach is not limited to big-budget projects but is applicable across various budget levels in the gaming industry.
The Role of Visual Development in Game Environments
At Rockstar North, the visual development team, consisting of architects, interior designers, and 3D environment artists, plays a crucial role in shaping game environments. Their work includes creating preliminary 3D models, reference boards, color palette passes, and 2D artwork, primarily focusing on 3D space exploration and problem-solving beyond mere aesthetics.
Controlling the Environment for Cinematic Experiences
The key to creating cinematic experiences in games lies in controlling the environment. Since players control the camera, developers can influence the cinematic experience by shaping the environment in specific ways. This involves considering how environments are composed in 3D for a 2D screen, controlling player movement, and manipulating time through the design of the space.
Composing for the 2D Screen
- Previs Models: Essential for understanding how 3D environments will appear on a 2D screen, these sketch models help solve design problems and ensure functionality across game design, art direction, and narration.
- Controlling Views and Choke Points: Designing around player perspectives and movement paths allows for cinematic compositions, even if not every angle is perfect.
Controlling Player Movement
- Saliency and Affordances: These concepts dictate where players look and move within the game, influenced by factors like contrast, meaningfulness, and the inherent actions objects allow.
- Myths Debunked: Leading lines and lighting don't directly influence player movement as once thought. Instead, understanding how players interact with the environment based on saliency and affordances is key.
Manipulating Time Through Space
- Rhythm and Repetition: The layout and repetition of architectural elements create a rhythm experienced over time, influencing the intensity and pacing of the game experience.
- Transitions Between Spaces: Smooth transitions, akin to filmic dissolves, can be achieved architecturally to guide the player seamlessly from one space to another.
Conclusion
Maryam Ballard's talk emphasizes that even without direct control over the camera, game developers can craft deeply cinematic experiences by thoughtfully designing the game environment. Through techniques that influence how players perceive and interact with the 3D space, developers can achieve a cinematic quality that enhances the overall gaming experience.
For further insights and a detailed exploration of environment design as spatial cinematography, watch Maryam Ballard's full talk here.