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Start for freeThe Quest for the Longest-Running Computer Program
Have you ever wondered how long a computer program can run before it stops? A year? A decade? A century? Or perhaps even the age of the universe? This question has captivated mathematicians for over 60 years, and its implications reach far beyond mere curiosity. The search for the longest-running program, known as the Busy Beaver problem, offers profound insights into the fundamental nature of mathematics, computation, and human knowledge.
In 2024, after 30 years of minimal progress, a major breakthrough occurred in the Busy Beaver challenge. What makes this discovery truly remarkable is not just the result itself, but the unconventional way it was achieved. Rather than being solved by a team of highly skilled researchers at a prestigious university, the problem was cracked by an unlikely group of math enthusiasts, most of whom lacked formal academic training in the field.
In this article, we'll delve into the fascinating world of Busy Beavers, explore the surprising story behind this breakthrough, and examine the implications of what was discovered.
The Origins of the Busy Beaver Problem
The Busy Beaver problem was first conceived by mathematician Tibor Radó in the 1960s. At a time when most researchers were focused on what problems computers could solve, Radó took a different approach. He asked a crucial question: What problems can't a computer solve?
Radó was interested in exploring the limits of computation. He wanted to know how far an algorithm - a step-by-step, mindless set of instructions - could really take us. Were all problems computable, or were some too complex for a computer to handle?
Turing Machines: The Foundation of Modern Computing
To understand Radó's work, we need to first grasp the concept of Turing machines. These theoretical devices, invented by Alan Turing, capture the essence of what it means to compute something. Turing theorized that these simple machines could perform any possible computation, making them the blueprint upon which all our modern digital computers are based.
A Turing machine consists of:
- An infinitely long tape divided into cells
- A head that can read and write symbols on the tape
- A set of rules that dictate the machine's behavior
Each cell on the tape contains a symbol (typically 0 or 1). The head reads the symbol in the current cell and, based on its set of rules, can perform the following actions:
- Erase the symbol
- Write a new symbol
- Move one cell to the left
- Move one cell to the right
Every Turing machine has a unique set of rules that determines its behavior. For example, one rule might state: "If you read a 0, write a 1 in the current cell, move one cell to the right, and go to rule two." There's also a special rule that tells the machine when to stop running.
Turing machines can have any fixed number of rules, from just one to hundreds or even thousands. Generally, the more rules a Turing machine has, the more complex computations it can perform.
The Busy Beaver Game
Radó's insight was to turn the search for the limits of computation into a game. He called it the Busy Beaver game, and it works like this:
- Group Turing machines by their number of rules (e.g., all one-rule machines, all two-rule machines, etc.)
- For each group, find the machine that runs for the longest time before halting
- The number of steps this machine takes before halting is called its Busy Beaver number (BBN)
Radó named these machines "Busy Beavers" because of how they tirelessly forage along the tape before eventually halting.
Here are some examples of Busy Beaver numbers:
- BB(1) = 1 (A one-rule Turing machine can only halt immediately)
- BB(2) = 6 (The busiest two-rule Turing machine runs for 6 steps before halting)
What Radó discovered was profound: finding Busy Beavers and their corresponding Busy Beaver numbers is uncomputable. There's no general algorithm or formula a computer can use to find them. The only way to find a Busy Beaver is to manually examine each machine, one by one, and see how long they run.
The Connection to Famous Mathematical Problems
What makes the Busy Beaver problem so intriguing is its connection to some of mathematics' most famous unsolved problems. Let's look at one such problem: the Goldbach conjecture.
The Goldbach conjecture states that every even integer greater than two can be expressed as the sum of two prime numbers. For example:
- 4 = 2 + 2
- 6 = 3 + 3
- 8 = 3 + 5
- 10 = 5 + 5
- 28 = 17 + 11
Despite its apparent simplicity, this conjecture has defied proof for almost 300 years. We know it's true for all even numbers up to 4 * 10^18, but mathematicians need a logical proof that it's true for all even integers.
Here's where Busy Beavers come in. Imagine writing a computer program that checks every even integer, starting from 4, one by one. This program would halt only if it finds a number that cannot be written as the sum of two primes. Such a program can be implemented as a 27-rule Turing machine.
Now, here's the fascinating part: if we knew the value of BB(27) - the Busy Beaver number for 27-rule Turing machines - we could solve the Goldbach conjecture. Here's how:
- If our program halts within BB(27) steps, it has found an even integer that can't be written as the sum of two primes, disproving the Goldbach conjecture.
- If the program continues running past BB(27) steps, we know it will never halt, as all halting 27-rule machines must halt before BB(27) steps. This would prove the Goldbach conjecture true.
This method isn't limited to the Goldbach conjecture. Similar Turing machines exist for other unsolved problems in mathematics, such as the Riemann hypothesis. In fact, any mathematical statement that can be written in a computer language can potentially be proven this way.
The Hunt for Busy Beavers
Given the potential of Busy Beavers to solve some of mathematics' most challenging problems, you might wonder why we don't simply calculate BB(27) and solve the Goldbach conjecture. The answer lies in the astronomical complexity of the problem.
Let's look at the numbers:
- There are over 5 million three-rule Turing machines
- There are over 7 billion four-rule Turing machines
- The number of machines increases more than exponentially as the number of rules grows
Remember, the only way to find a Busy Beaver is by examining each machine individually. It's like finding a needle in a digital haystack, where the haystacks grow exponentially larger with each additional rule.
You might think we could simplify the process by eliminating all the non-halting machines first. After all, by definition, the Busy Beaver must halt. However, we run into another fundamental problem in computer science: the halting problem.
The Halting Problem
Alan Turing proved that there is no reliable, repeatable way to determine if a Turing machine will ever halt. If a machine has been running for 100 years, it might halt on the very next step, or it might run forever. There's no way to tell except to wait and see.
This result, known as the halting problem, makes the search for Busy Beavers even more challenging. We can't easily eliminate non-halting machines from our search, and we can't be certain when a long-running machine will eventually halt.
The Early Busy Beaver Discoveries
Despite these challenges, early progress was made in the hunt for Busy Beavers. In the mid-1960s, a persistent graduate student named Allen Brady at Oregon State University (whose mascot, coincidentally, is Benny the Beaver) took on the challenge of finding BB(3).
Brady realized he could simplify his search by ignoring large chunks of the 5 million three-rule Turing machines, such as those that halted immediately. He also recognized that many non-halting machines were easy to spot because they began looping, performing the same instructions over and over.
Brady coded these techniques into a computer program, but he needed a powerful computer to run it. In 1964, that wasn't easy to come by. Brady had to drive 90 miles to a town called Beaverton (yes, really) to access a state-of-the-art computer at the Oregon Regional Primate Center.
However, Brady was too late. Radó and his graduate student Shen Lin had already found BB(3). The third Busy Beaver halts after 21 steps.
Undeterred, Brady immediately moved on to finding BB(4). This proved to be a much more challenging task. Four-rule Turing machines can perform much more complex computations than three-rule ones, making it harder to spot the non-halting machines.
Nevertheless, two years later, Brady found a four-rule Turing machine that halted after 107 steps. It took several more years of painstaking work to prove that this machine was indeed the fourth Busy Beaver.
BB(4) would remain the largest known Busy Beaver number for over 40 years.
The Busy Beaver Challenge
Fast forward to April 2024. Despite there being nearly 17 trillion five-rule Turing machines, a maverick group of math enthusiasts managed to do what no one else could: they found BB(5).
To put this achievement into perspective, if you listed 17 trillion machines at a rate of one per millisecond, it would take over 500 years to list them all. So how did this group pull off such a remarkable feat?
The Road to BB(5)
The journey to BB(5) began about 20 years after Brady found BB(4). The University of Dortmund held a competition to find the fifth Busy Beaver. Over 100 contenders participated, but by the end of the competition, no one had conclusively found BB(5). However, one contestant had found a machine that halted in 100,000 steps.
The contest was reported in Scientific American, which popularized the Busy Beaver game to a new generation of mathematicians. Soon, the potential value of BB(5) had been pushed up to over 2 million steps.
But the real shock came when graduate students Heiner Marxen and Jürgen Buntrock discovered a five-rule machine that halted after 47,176,870 steps. Was this BB(5)? They had no idea that it would take over 30 years to answer this question.
The Busy Beaver Challenge
Progress was slow for decades, but things really took off in 2021. A graduate student named Tristan Stérin decided to revisit Brady's original method with a twist. Like Brady, Stérin wrote code that weeded out machines that obviously weren't the fifth Busy Beaver. He collected all the remaining machines and dumped them into a database for examination.
By December 2021, the database was complete and held over 88 million machines - 88 million potential Busy Beavers. If Stérin could show that each of these machines either halted before 47 million steps or never halted, then he would know that the 47-million-step machine really was BB(5).
But how could one person sift through this mountain of 88 million machines? Stérin knew he needed help, so he founded the Busy Beaver Challenge, an online community anyone could join.
Over time, the community grew to more than 20 contributors from all around the world, most of them without traditional academic credentials. Together, they began chipping away at the 88 million machines, keeping each other updated on their progress through Discord.
The Skelet Number One
As the team worked through the machines, they encountered a particularly troublesome case. They called it "Skelet Number One." What made this machine so tricky was its unpredictable behavior - sometimes it would act completely predictably, and other times it would behave in seemingly random ways.
After months of collective effort, two contributors finally managed to crack Skelet Number One. Shawn Ligocki and Pavel Kropitz showed that the machine did eventually settle into an infinitely repeating loop, but only after more than a trillion trillion steps. The loop itself was more than 8 billion steps long, making it exceptionally difficult to detect.
At long last, they'd managed to classify Skelet Number One as a non-halting machine and remove it from the list of potential Busy Beavers.
Verifying the Results
As the team made progress, a new concern arose: could they trust the code they had written? Even if they did find BB(5), any small error in their programs would make the result worthless. They needed to prove that their code was free of errors.
This is where a new and unlikely player joined in with a secret weapon: a proof checker. Proof checkers are programs that don't run if they encounter a logical error, making mistakes virtually impossible.
An ambitious university dropout and self-taught programmer named May stepped in. May translated the proof for Skelet Number One into a proof-checking language called Coq, verifying the result that Skelet Number One never halts.
Little by little, the mountain of potential Busy Beavers began to dwindle, with proofs of non-Busy Beavers trickling in from other participants. However, many proofs still hadn't been translated into Coq to ensure they were legitimate and error-free.
The Final Step
On May 10, 2024, a mysterious participant named MX_dys made an announcement: "The Coq proof of BB(5) is finished." They had compiled the group's work into a single 40,000-line Coq proof. It was the final step in the Busy Beaver 5 mission.
An unlikely team of individuals from all over the world, who had come together over their love of mathematics, had finally proven that the 47-million-step Turing machine was indeed the fifth Busy Beaver.
It was a momentous achievement, but sadly, not everyone got to celebrate. Allen Brady, the finder of BB(4), died just a few weeks before the proof was finished. He was 90 years old. Though he didn't live to see this milestone, his legacy will always be intertwined with the story of the Busy Beaver.
The Future of Busy Beavers
With BB(5) finally conquered, what's next for the Busy Beaver saga? Some members of the team are already hunting for BB(6), but the outlook isn't promising. They've shown that BB(6) is at least 10^10^10^10^10^10^10^10^10^10^10^10^10^10 steps.
To put this number into perspective, we wouldn't be able to run a Turing machine for this long before the predicted heat death of the universe. It's quite possible that BB(5) is the last Busy Beaver number we'll ever know with certainty.
But the story of the Busy Beaver Challenge isn't just about numbers. It's a testament to human curiosity, collaboration, and the drive to push the boundaries of knowledge. The fact that a group of amateur mathematicians, working together online, could solve a problem that had stumped professionals for decades is truly inspiring.
The Implications of the Busy Beaver Challenge
The Busy Beaver Challenge has implications that reach far beyond pure mathematics:
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Limits of Computation: The Busy Beaver function grows faster than any computable function. This gives us insight into the fundamental limits of what computers can calculate.
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Unprovability in Mathematics: The fact that we can't compute Busy Beaver numbers for large rule sets is related to Gödel's incompleteness theorems, which show that there are true statements in mathematics that can't be proved within any consistent system.
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Collaborative Problem Solving: The success of the Busy Beaver Challenge demonstrates the power of open, collaborative approaches to problem-solving. It shows how the internet can bring together diverse talents to tackle complex problems.
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The Nature of Intelligence: The difficulty of the Busy Beaver problem highlights the vast gulf between human intuition and brute-force computation. It suggests that there may be fundamental limits to what artificial intelligence can achieve without human-like reasoning capabilities.
Conclusion
The story of the Busy Beaver Challenge is a fascinating journey through the frontiers of mathematics and computer science. It shows us both the power and the limitations of computation, and it highlights the remarkable capabilities of human collaboration and creativity.
As we continue to push the boundaries of what's knowable, problems like the Busy Beaver challenge remind us that there will always be new frontiers to explore. They inspire us to keep asking questions, to keep pushing limits, and to never stop wondering about the fundamental nature of computation, mathematics, and knowledge itself.
Who knows what other breakthroughs might be waiting for us, hidden in the vast landscape of numbers and algorithms? Perhaps you'll be the one to make the next big discovery. After all, as the Busy Beaver Challenge has shown us, sometimes the most remarkable achievements come from the most unexpected places.
So the next time you're running a computer program, remember the Busy Beavers. Remember that in the simple act of computation, we touch upon some of the deepest mysteries in mathematics. And remember that with curiosity, perseverance, and collaboration, we can achieve things that once seemed impossible.
Article created from: https://www.youtube.com/watch?v=AKiA7JBgJdQ